‘Song of Horror’ on Kickstarter
Song of Horror Screenshots, Trailer, and Press Demo!
Madrid, Spain (November 6, 2015) – Song of Horror launched its second Kickstarter campaign just one week ago and in that time the project has had over €17,000 pledged and was selected as a Staff Pick by Kickstarter. With a goal of €50,000 and 34 days to go, they are well on their way to getting fully funded!
Today the team from Protocol Games and BadLand Indie are sharing downloadable screenshots and a downloadable press demo for everyone who would like to give the game a try! We’ve got the demo in English and Spanish so take your pick!
The recommended specs for the demo are:
- 8GB RAM
- 1MG dedicated graphics card
- AMD/Intel Dual-Core 2.2 GHZ processor
There’s also a thrilling trailer which can be found here:
Song of Horror will be divided into several chapters. In each chapter, you will visit a different location while delving deeper and deeper into the mystery. Your findings will shed light upon the darkness that has taken over Daniel’s life. Song of Horror features no weapons, no traditional enemies and no typical combat. Instead, you will be haunted by twisted manifestations of an eldritch, primeval horror. This entity is known only as “The Presence”. The Presence will mess with your senses and dramatically warp reality. This paranormal terror will affect lighting, sound and the very atmosphere around you. Its harrowing manifestations will either actively haunt you or lie in wait for you, setting deadly traps that you’ll need to avoid if you want to live. It will play with you as a predator does with its prey, featuring both pre-set events and procedural appearances of many kinds, influenced by how you play, how much attention you draw to yourself, and its own mood system.
Nowhere is safe from the Presence. In order to survive, you will need to react, and to anticipate events. You will need to run, and you will need to hide, but these are just examples. Different forms of danger will require wildly different approaches out of you. Can you adapt? Can you make it?